🕘 版本
每一次修改了游戏的 commit。玩家始终玩的是最新发布的版本;在这里,你可以重玩旧版本,或在沙盒、编辑器中接着改(再推送回 GitHub,或 Fork 游戏)。
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9ea6094fix: restore valid Run.php syntax after weapon import 线上版本tueb2024 · 2026/11/1 12:29 -
315f2cdfix: keep packaged weapon renderer in synctueb2024 · 2026/11/1 12:13 -
9086cd5test: sync dual primary weapon layoutstueb2024 · 2026/11/1 12:12 -
8c5f06ffix: sync dual primary weapon renderertueb2024 · 2026/11/1 12:12 -
494addafix: complete credible FPS weapon importgithub-actions[bot] · 2026/11/1 09:49 -
f08acecfix: rebuild credible CC0 FPS weapon atlasesgithub-actions[bot] · 2026/11/1 09:44 -
04751fffix: complete mini-rocket state migrationgithub-actions[bot] · 2026/11/1 06:54 -
5f0502cfix: restore auto-aim and replace shuriken with mini-rocketsgithub-actions[bot] · 2026/11/1 06:52 -
069e1f5fix: replace active weapon atlases with Quaternius FPS renderstueb2024 · 2026/11/1 06:50 -
1c283f3sync: remove obsolete 3615 troll assettueb2024 · 2026/10/31 23:06 -
bc0a4eesync: exact poster regression test mirrortueb2024 · 2026/10/31 23:05 -
d757dc6sync: lock removal of legacy 3615 troll renderingtueb2024 · 2026/10/31 23:05 -
89c83cbsync: anonymize DeepSeek Minitel portraits by coarse zoomtueb2024 · 2026/10/31 23:04 -
f20326esync: replace legacy troll decals with procedural posterstueb2024 · 2026/10/31 23:03 -
e87f8f2sync: enlarge procedural advert typographytueb2024 · 2026/10/31 23:02 -
9cad203sync: permanent four-weapon FPS rendering teststueb2024 · 2026/10/31 22:57 -
f9a02a0sync: keep FPS weapon visible with correct atlas framestueb2024 · 2026/10/31 22:57 -
f058a3csync: DeepSeek procedural posters into JumPHP packagetueb2024 · 2026/10/31 21:54 -
683e6adsync: procedural poster atlas UV selectiontueb2024 · 2026/10/31 21:53 -
393f124sync: DeepSeek runtime poster atlastueb2024 · 2026/10/31 21:52