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games/doom-jumphp / config / input.yaml · commit 8e1cb9f
# Actions of the game => keys / pad / touch. The engine already defines:#   up, down, left, right, confirm, back, pause (see JumPHP\Kernel\Engine::DEFAULT_ACTIONS)# Redefining one here replaces its bindings.actions:  up: [Up, W, Z, Keypad 8, pad0:up, pad0:ls_up, touch:up]  down: [Down, S, Keypad 2, pad0:down, pad0:ls_down, touch:down]  left: [Left, Keypad 4, pad0:left, pad0:rs_left, touch:left]  right: [Right, Keypad 6, pad0:right, pad0:rs_right, touch:right]  strafe_left: [A, Q, Comma, pad0:ls_left, pad0:lb]  strafe_right: [D, Period, pad0:ls_right, pad0:rb]  strafe: [Left Alt, Right Alt]  run: [Left Shift, Right Shift, pad0:ls]  fire: [Left Ctrl, Right Ctrl, F, pad0:rt, pad0:x]   # the mouse: PlayScene (desktop only: touches are clicks on phones)  use: [Space, E, pad0:a]  weapon1: ['1']  weapon2: ['2']  weapon3: ['3']  weapon4: ['4']  weapon5: ['5']  next_weapon: [pad0:y, X]  map: [Tab, M, pad0:select]