SONIC PHP

par davidnurdin · Plates-formes
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. / config / game.yaml · commit d114180
# The game. Every key is optional (defaults: JumPHP\Kernel\GameConfig::DEFAULTS).game:  id: sonic  title: "SONIC PHP"  version: 1.0.0  description: "A fan remake of the Master System hedgehog platformer, written in PHP: the six zones, the bosses, the special stages, best times and ghosts, and matches against computer runners."  descriptions:                 # the description in the playground's languages (jumphp.net shows the visitor's)    fr: "Un remake fan du jeu de plates-formes du hérisson sur Master System, écrit en PHP : les six zones, les boss, les special stages, les meilleurs temps et les fantômes, et des courses contre des coureurs ordinateur."    en: "A fan remake of the Master System hedgehog platformer, written in PHP: the six zones, the bosses, the special stages, best times and ghosts, and matches against computer runners."  # the original window: a view about 426 px high (zoom 1), as wide as the window allows (Game::updateView  # resizes JumPHP's view to the window's ratio; 256x192, the Master System screen, with keypad *)  width: 840  height: 426  scale: 2  background: [0, 0, 0]  start_scene: App\Scene\GameScene  lang: en  online: false  debug_key: F8                 # F1-F7 are the debug keys of the game itself  fullscreen_key: F12           # like the original  # phones: d-pad (run, roll, look up), A = jump, B = roll, START = menus, SELECT = back to the title  touch: { a: Space, b: Down, start: Return, select: Escape, labels: { a: JUMP, b: ROLL, start: START, select: MENU, rotate: "TURN YOUR PHONE" } }  controls: "Arrows: run / look up / roll (down) · Space: jump · Enter: menus, pause · Esc: back to the title"  # the page / window hidden: the act being played pauses (the window losing the focus does not)  pause_scene: App\Scene\PauseScene  pause_on_blur: false  # what `bin/jumphp test` runs headless: the computer runs Green Hill act 1  smoke:    scene: App\Scene\GameScene    params: { level: 1, bot: true }