NL

Slave Rift

door tueb2024 · Shooters
5,0 (1)
▶ Spelen Broncode 🕘 Versies Bewerken GitHub

🕘 Versies

Elke commit die de game heeft veranderd. Spelers krijgen altijd de nieuwste gepubliceerde versie; hier speel je een oude versie opnieuw, of pak je hem op in de sandbox of je editor (om hem terug naar GitHub te sturen of de game te forken).

  1. c144418 feat: render world-space damage numbers
    tueb2024 · 31-10-2026, 15:10
    ▶ Spelen Broncode
  2. 6e55040 feat: add deterministic boss state machine
    tueb2024 · 31-10-2026, 15:09
    ▶ Spelen Broncode
  3. bea401d feat: add overflow-safe idle score number
    tueb2024 · 31-10-2026, 15:08
    ▶ Spelen Broncode
  4. 70dc384 test: fix enemy threat profile assertions
    tueb2024 · 31-10-2026, 15:05
    ▶ Spelen Broncode
  5. 93535a6 feat: wire procedural levels into PlayScene
    tueb2024 · 31-10-2026, 14:37
    ▶ Spelen Broncode
  6. 4dd3e10 feat: add seeded procedural level foundation
    tueb2024 · 31-10-2026, 14:36
    ▶ Spelen Broncode
  7. d11fd3b fix: restore SDL-compatible FPS weapon atlases
    tueb2024 · 31-10-2026, 11:17
    ▶ Spelen Broncode
  8. f6be0a3 fix: mirror spawn-frame damage preservation
    tueb2024 · 31-10-2026, 11:06
    ▶ Spelen Broncode
  9. e7fdb00 test: mirror progressive enemy balance coverage
    tueb2024 · 31-10-2026, 11:04
    ▶ Spelen Broncode
  10. a1b5748 feat: mirror progressive enemy balance in play scene
    tueb2024 · 31-10-2026, 11:04
    ▶ Spelen Broncode
  11. c93ca0d feat: mirror power-aware enemy difficulty director
    tueb2024 · 31-10-2026, 11:03
    ▶ Spelen Broncode
  12. 7826810 test: advance rhythm clock at gameplay fixed step
    tueb2024 · 31-10-2026, 10:22
    ▶ Spelen Broncode
  13. cd46162 gameplay: lock primary weapons to rhythm progression
    github-actions[bot] · 31-10-2026, 10:12
    ▶ Spelen Broncode
  14. 7cddb02 gameplay: stage rhythmic primary weapon progression
    tueb2024 · 31-10-2026, 10:12
    ▶ Spelen Broncode
  15. 6c0edfa audio: drive soundtrack from fixed rhythm transport
    github-actions[bot] · 31-10-2026, 10:08
    ▶ Spelen Broncode
  16. df0b5c0 audio: add fixed rhythm transport and level layers
    tueb2024 · 31-10-2026, 10:08
    ▶ Spelen Broncode
  17. 3114424 visual: replace weapon atlases with corrected FPS perspective
    tueb2024 · 31-10-2026, 08:41
    ▶ Spelen Broncode
  18. 9283b3c visual: add animated weapon sprite atlases
    tueb2024 · 31-10-2026, 07:56
    ▶ Spelen Broncode
  19. c38695c gameplay: make arsenal progression choice-driven
    tueb2024 · 30-10-2026, 19:06
    ▶ Spelen Broncode
  20. bb55f7b visual: stabilize enemy sprite scale
    tueb2024 · 30-10-2026, 19:02
    ▶ Spelen Broncode