🕘 버전
게임을 바꾼 모든 커밋이에요. 플레이어는 항상 최신 게시 버전을 플레이해요. 여기서는 이전 버전을 다시 플레이하거나, 샌드박스나 내 에디터에서 이어서 작업할 수 있어요(GitHub로 다시 보내거나 게임을 포크할 때).
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c144418feat: render world-space damage numberstueb2024 · 2026. 10. 31. 15:10 -
6e55040feat: add deterministic boss state machinetueb2024 · 2026. 10. 31. 15:09 -
bea401dfeat: add overflow-safe idle score numbertueb2024 · 2026. 10. 31. 15:08 -
70dc384test: fix enemy threat profile assertionstueb2024 · 2026. 10. 31. 15:05 -
93535a6feat: wire procedural levels into PlayScenetueb2024 · 2026. 10. 31. 14:37 -
4dd3e10feat: add seeded procedural level foundationtueb2024 · 2026. 10. 31. 14:36 -
d11fd3bfix: restore SDL-compatible FPS weapon atlasestueb2024 · 2026. 10. 31. 11:17 -
f6be0a3fix: mirror spawn-frame damage preservationtueb2024 · 2026. 10. 31. 11:06 -
e7fdb00test: mirror progressive enemy balance coveragetueb2024 · 2026. 10. 31. 11:04 -
a1b5748feat: mirror progressive enemy balance in play scenetueb2024 · 2026. 10. 31. 11:04 -
c93ca0dfeat: mirror power-aware enemy difficulty directortueb2024 · 2026. 10. 31. 11:03 -
7826810test: advance rhythm clock at gameplay fixed steptueb2024 · 2026. 10. 31. 10:22 -
cd46162gameplay: lock primary weapons to rhythm progressiongithub-actions[bot] · 2026. 10. 31. 10:12 -
7cddb02gameplay: stage rhythmic primary weapon progressiontueb2024 · 2026. 10. 31. 10:12 -
6c0edfaaudio: drive soundtrack from fixed rhythm transportgithub-actions[bot] · 2026. 10. 31. 10:08 -
df0b5c0audio: add fixed rhythm transport and level layerstueb2024 · 2026. 10. 31. 10:08 -
3114424visual: replace weapon atlases with corrected FPS perspectivetueb2024 · 2026. 10. 31. 08:41 -
9283b3cvisual: add animated weapon sprite atlasestueb2024 · 2026. 10. 31. 07:56 -
c38695cgameplay: make arsenal progression choice-driventueb2024 · 2026. 10. 30. 19:06 -
bb55f7bvisual: stabilize enemy sprite scaletueb2024 · 2026. 10. 30. 19:02