EN

Slave Rift

by tueb2024 · Shooting
5.0 (1)
▶ Play Source 🕘 Versions Edit GitHub

🕘 Versions

Each commit that changed the game. Players always get the newest published version; here, play an older version again, or take it up in the sandbox or your editor (to send it back to GitHub or fork the game).

  1. c144418 feat: render world-space damage numbers
    tueb2024 · 10/31/2026, 15:10
    ▶ Play Source
  2. 6e55040 feat: add deterministic boss state machine
    tueb2024 · 10/31/2026, 15:09
    ▶ Play Source
  3. bea401d feat: add overflow-safe idle score number
    tueb2024 · 10/31/2026, 15:08
    ▶ Play Source
  4. 70dc384 test: fix enemy threat profile assertions
    tueb2024 · 10/31/2026, 15:05
    ▶ Play Source
  5. 93535a6 feat: wire procedural levels into PlayScene
    tueb2024 · 10/31/2026, 14:37
    ▶ Play Source
  6. 4dd3e10 feat: add seeded procedural level foundation
    tueb2024 · 10/31/2026, 14:36
    ▶ Play Source
  7. d11fd3b fix: restore SDL-compatible FPS weapon atlases
    tueb2024 · 10/31/2026, 11:17
    ▶ Play Source
  8. f6be0a3 fix: mirror spawn-frame damage preservation
    tueb2024 · 10/31/2026, 11:06
    ▶ Play Source
  9. e7fdb00 test: mirror progressive enemy balance coverage
    tueb2024 · 10/31/2026, 11:04
    ▶ Play Source
  10. a1b5748 feat: mirror progressive enemy balance in play scene
    tueb2024 · 10/31/2026, 11:04
    ▶ Play Source
  11. c93ca0d feat: mirror power-aware enemy difficulty director
    tueb2024 · 10/31/2026, 11:03
    ▶ Play Source
  12. 7826810 test: advance rhythm clock at gameplay fixed step
    tueb2024 · 10/31/2026, 10:22
    ▶ Play Source
  13. cd46162 gameplay: lock primary weapons to rhythm progression
    github-actions[bot] · 10/31/2026, 10:12
    ▶ Play Source
  14. 7cddb02 gameplay: stage rhythmic primary weapon progression
    tueb2024 · 10/31/2026, 10:12
    ▶ Play Source
  15. 6c0edfa audio: drive soundtrack from fixed rhythm transport
    github-actions[bot] · 10/31/2026, 10:08
    ▶ Play Source
  16. df0b5c0 audio: add fixed rhythm transport and level layers
    tueb2024 · 10/31/2026, 10:08
    ▶ Play Source
  17. 3114424 visual: replace weapon atlases with corrected FPS perspective
    tueb2024 · 10/31/2026, 08:41
    ▶ Play Source
  18. 9283b3c visual: add animated weapon sprite atlases
    tueb2024 · 10/31/2026, 07:56
    ▶ Play Source
  19. c38695c gameplay: make arsenal progression choice-driven
    tueb2024 · 10/30/2026, 19:06
    ▶ Play Source
  20. bb55f7b visual: stabilize enemy sprite scale
    tueb2024 · 10/30/2026, 19:02
    ▶ Play Source