# Actions of the game => keys / pad / touch. The engine already defines:# up, down, left, right, confirm, back, pause (see JumPHP\Kernel\Engine::DEFAULT_ACTIONS)# Redefining one here replaces its bindings.# Key names: SDL names (Left, Right, Up, Down, Space, Return, Escape, Left Shift, A..Z, 0..9, F1..F12)# Other sources: pad0:a|b|x|y|lb|rb|lt|rt|select|start|ls|rs (gamepad, same names everywhere), pad0:left|right|up|down# (d-pad or left stick), pad0:button3 (raw), touch:left|right|up|down|tap, mouse:1actions: call_wave: [N, pad0:y] speed: [F, Tab, pad0:x] hero: [H, pad0:lb] power: [Q, pad0:rb]