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Zombi Ubisoft (1986) PHP

par espritm · Remakes
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games/zombi-ubisoft-1986-php / tools / extract / sources / probe-aim-damage.py · commit 8af5764
"""Controlled held firearm and cursor at the native shot calculation; damage code is untouched."""from importlib.machinery import SourceFileLoaderimport json,sysrunner=SourceFileLoader('rules','/workspace/analysis/rule-runner.py').load_module()from cpc import Dumpweapon,trained,cursor=map(int,sys.argv[1:]);e=runner.Experiment(f'aim-{weapon}-{trained}-{cursor}',41,position_start=True)e.pokes += [f'11000:66c7={weapon:02x}',f'11000:66d1={trained:02x}','8500:704c=00']e.pc_pokes += ['949e:704c=01','949e:670c=1f','949e:670d=1b',f'8a04:8a63={cursor:02x}']e.mark('before',0);e.select(3);e.key('copy');e.mark('aiming',150);e.key('copy');e.mark('after',100)e.run(watch='670c-670d');out=runner.ROOT/f'analysis/runs/{e.name}';states=[]for frame,label in e.marks: d=Dump(out/f'dump-{frame:05d}.bin');states.append({'label':label,'hp':d.mem[0x670c],'strength':d.mem[0x670d], 'count':d.mem[0x704c],'cursor':d.mem[0x8a63],'width':d.mem[0x8a64],'F':d.mem[0x66bd],'H':d.mem[0x66be], 'held':d.mem[0x66c7],'used':d.mem[0x66d2],'pc':d.pc})(out/'aim-states.json').write_text(json.dumps(states,indent=2));print(e.name,states[-1])