SONIC PHP

par davidnurdin · Plates-formes
pas encore noté
▶ Jouer Sources Éditer GitHub
. / tools / import-assets.sh · commit b7e5566
#!/usr/bin/env bash# Rebuilds games/<this game>/assets/ from a checkout of the original Sonic PHP project# (https://github.com/davidnurdin/sonicGamePhp): its graphics, levels, music and sound effects are not in this# repository (they come from the Master System ROM; on the playground they are private files).##   games/sonic/tools/import-assets.sh ~/Projets/sonicGamePhp## Copies what the port uses, under the names the port uses (no brand names in file names), and leaves out what# it does not use (the online / site parts, the unused tilesets, the raw sound captures).# assets/thumbnail.png is not part of it (a screenshot of the port).set -euo pipefailsrc="${1:?usage: $0 <path of the original Sonic PHP checkout>}"src="${src%/}/assets"dst="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)/assets"[ -d "$src/tileset" ] || { echo "no assets/tileset in ${1}" >&2; exit 1; }mkdir -p "$dst"for dir in levels screens tileset mixer/music mixer/sfx; do  mkdir -p "$dst/$dir"  cp -a "$src/$dir/." "$dst/$dir/"donemkdir -p "$dst/fonts"cp -a "$src/fonts/NiseSegaSonic.TTF" "$dst/fonts/nise.ttf"# not used by the portrm -f "$dst/mixer/music/level1.mp3" "$dst/tileset/levels/test.png"for n in 13 17 20 21 22 23 24 25 28 29 30; do rm -f "$dst/tileset/levels/tileset$n.png"; done# the names of the portfor f in map1 map2 title; do mv -f "$dst/screens/$f-sonic.png" "$dst/screens/$f-hero.png"; donecd "$dst/tileset/sprites"for f in tileset-eggman*.png; do mv -f "$f" "${f/eggman/doctor}"; donefor f in tileset-sonic*.png tileset-rom-sonic*.png; do mv -f "$f" "${f/sonic/hero}"; doneecho "assets imported into $dst ($(find "$dst" -type f | wc -l) files)"