🕘 Sürümler
Oyunu değiştiren her commit. Oyuncular her zaman yayınlanan en yeni sürümü oynar; burada eski bir sürümü yeniden oynayabilir ya da kum havuzunda veya editörünüzde devam edebilirsiniz (GitHub'a geri göndermek ya da oyunu fork'lamak için).
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c144418feat: render world-space damage numberstueb2024 · 31.10.2026 15:10 -
6e55040feat: add deterministic boss state machinetueb2024 · 31.10.2026 15:09 -
bea401dfeat: add overflow-safe idle score numbertueb2024 · 31.10.2026 15:08 -
70dc384test: fix enemy threat profile assertionstueb2024 · 31.10.2026 15:05 -
93535a6feat: wire procedural levels into PlayScenetueb2024 · 31.10.2026 14:37 -
4dd3e10feat: add seeded procedural level foundationtueb2024 · 31.10.2026 14:36 -
d11fd3bfix: restore SDL-compatible FPS weapon atlasestueb2024 · 31.10.2026 11:17 -
f6be0a3fix: mirror spawn-frame damage preservationtueb2024 · 31.10.2026 11:06 -
e7fdb00test: mirror progressive enemy balance coveragetueb2024 · 31.10.2026 11:04 -
a1b5748feat: mirror progressive enemy balance in play scenetueb2024 · 31.10.2026 11:04 -
c93ca0dfeat: mirror power-aware enemy difficulty directortueb2024 · 31.10.2026 11:03 -
7826810test: advance rhythm clock at gameplay fixed steptueb2024 · 31.10.2026 10:22 -
cd46162gameplay: lock primary weapons to rhythm progressiongithub-actions[bot] · 31.10.2026 10:12 -
7cddb02gameplay: stage rhythmic primary weapon progressiontueb2024 · 31.10.2026 10:12 -
6c0edfaaudio: drive soundtrack from fixed rhythm transportgithub-actions[bot] · 31.10.2026 10:08 -
df0b5c0audio: add fixed rhythm transport and level layerstueb2024 · 31.10.2026 10:08 -
3114424visual: replace weapon atlases with corrected FPS perspectivetueb2024 · 31.10.2026 08:41 -
9283b3cvisual: add animated weapon sprite atlasestueb2024 · 31.10.2026 07:56 -
c38695cgameplay: make arsenal progression choice-driventueb2024 · 30.10.2026 19:06 -
bb55f7bvisual: stabilize enemy sprite scaletueb2024 · 30.10.2026 19:02