🕘 Versioni
Ogni commit che ha cambiato il gioco. Si gioca sempre all'ultima versione pubblicata; qui puoi rigiocare una versione precedente oppure riprenderla nella sandbox o nel tuo editor (per rimandarla su GitHub o fare un fork del gioco).
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fcb8379input: sync keyboard upgrade bindingstueb2024 · 30/10/2026, 18:42 -
344a40dinput: sync keyboard-first scene into packaged gametueb2024 · 30/10/2026, 18:42 -
3d5b00cgameplay: spread enemy spawns and local crowdingaiphonse · 30/10/2026, 16:46 -
c7cd76eperf: amortize enemy visibility checks in open roomsaiphonse · 30/10/2026, 16:46 -
d3a8c1crender: use verified enemy sprite frame layoutsaiphonse · 30/10/2026, 16:46 -
a632169visual: replace grid placeholders with LibreQuake materialsaiphonse · 30/10/2026, 16:09 -
80221ceinput: free mouse turning and prevent audio catch-up stallsaiphonse · 30/10/2026, 16:09 -
8536817physics: climb DM1 steps without jumpingaiphonse · 30/10/2026, 16:09 -
95269fdrender: align directional enemy sprite framesaiphonse · 30/10/2026, 16:09 -
a3970e3visual: restore lightweight bullet tracersaiphonse · 30/10/2026, 15:41 -
fe642cavisual: resize first-person weapons responsivelyaiphonse · 30/10/2026, 15:40 -
08cb2baperf: use local enemy neighbors and conditional LOSaiphonse · 30/10/2026, 15:38 -
109f9cbfix: restore hosted mouse look fallbackaiphonse · 30/10/2026, 15:37 -
1d40fa7assets: show original SMG in automatic combataiphonse · 30/10/2026, 15:16 -
197f518assets: add original FPS pistol spriteaiphonse · 30/10/2026, 15:11 -
e435cb0fix: keep player grounded and smooth combat inputaiphonse · 30/10/2026, 15:11 -
61b0ed6visual: preserve DM1 texture contrast under brighter lightaiphonse · 30/10/2026, 14:55 -
ba575a7fix: restore playable DM1 controls and enemy floorsaiphonse · 30/10/2026, 14:52 -
22d7204visual: raise DM1 readabilityaiphonse · 30/10/2026, 14:44 -
f788cb8render: restore enemy visibilityaiphonse · 30/10/2026, 14:44